Showing posts with label OpenGL ES. Show all posts
Showing posts with label OpenGL ES. Show all posts
Monday, December 2, 2013
Blender 2.57 Objective-C Export Script
A only some days in the past, the Blender Foundation deposit not worth it the at the outset announce candidate of Blender 2.5. This announce unexpectedly broke compatibility with on the whole existing 2.5 python scripts, counting my Objective-C heading Export Script.
Tuesday, November 26, 2013
Empty OpenGL ES Application Xcode 4 Template
Jacques De Schepper sent in an updated version of my old Empty OpenGL ES Application Template, updated to consume Xcode 4's completely revamped templating means. You can download the modern Xcode 4 version of the guide justification now. I haven't had a good fortune yet to test this improbable, but as soon as I look after, I'll furthermore add it to GitHub. Thanks, Jacques!
Monday, November 25, 2013
3D Game and Graphics Engines
One issue to facilitate I comprehend asked around a lot in life is whether you must consume a game or graphics engine as an alternative of learning OpenGL ES.
Saturday, November 23, 2013
Thoughts on Unity3D
To the same extent I affirmed in my preceding pole on 3D engines, I'm departing to look after four blog posts giving my judgment on apiece of the four engines to facilitate I looked into using representing a project recently. Those four engines are Unity3D, Sio2, Ogre3D, and Cocos3D. I'm initial with Unity3D, which we selected representing solitary of our contemporary projects.
Update on UpdateConf
Just wanted to give permission you know to facilitate I'm speaking next to a further league. I'll be speaking next to the initial UpdateConf in Brighton, UK on September 5th.
Thursday, November 21, 2013
GLKit Examples
I've added three modern projects to my iOS OpenGL ES warehouse on GitHub. They are practically clean examples of how to consume GLKit and GLKBaseEffect. You can discovery them in the GLKit Stuff directory.
Saturday, September 28, 2013
Thumb
I thought I had done a post on this at some point, but after Googling around, I guess I never did. There were a couple of Twitter discussions about the subject in the past few days, so I thought it was worth mentioning. You can get more in-depth detail about this subject by watching the two OpenGL ES videos from the 2009 Tech Talk World Tour Videos (iTunes link, requires logging in with iPhone SDK account).
Wednesday, September 25, 2013
OpenGL ES 2.0 Book Teaser
I've been making really respectable progress on the OpenGL ES 2.0 hardback representing Prags, and I'm really content with come again? I've complete so far. The hardback isn't quite as hand-holding as Beginning iPhone 3 Development was, but it's probably more hand-holding than several graphics encoding hardback I've still read. If you've got earlier experience with graphics encoding, you may well comprehend frustrated with the pace of the hardback. I'm working on Chapter 8 promptly, and I haven't even gotten to lighting yet.
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