Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts
Tuesday, December 3, 2013
App Store Review Times by Shiny Development
Dave Verwer of Shiny Development has fashioned a net bot so as to trolls Twitter in support of tweets almost App Store re-evaluation time and maintains a running run of the mill of both iOS and Mac re-evaluation time. The results are continuously existing by the side of this website. The more frequent who donate, the better the data will be, so if you care for to donate, precisely tweet your re-evaluation instant using the #iosreviewtime or #macreviewtime hash tags like the instance tweet.
Monday, November 25, 2013
3D Game and Graphics Engines
One issue to facilitate I comprehend asked around a lot in life is whether you must consume a game or graphics engine as an alternative of learning OpenGL ES.
Wednesday, October 30, 2013
Speaking at MDevCon
I'm proud to publicly announce my first speaking opportunity of 2012. I'll be speaking at MDevCon in Amsterdam this year on March 10th. This will be my first trip to Amsterdam and I'm incredibly excited to have the opportunity. I'm so excited, actually, that I'll be staying in the city for several days after the conference to hang out in Appsterdam and visit. When I know exactly which days I'll be in the city, I'll let you know.
Monday, October 14, 2013
Update or Languish for iOS 7
I spent keep up week in San Francisco attending Apple's World Wide Developer Conference. I'm for eternity excited by the new-fangled stuff so as to Apple releases nearby. I use up so as to week both time blocked strongly inside the RDF.
The Turncoat Dev Diary
At MartianCraft, we've ready a batch of product greater than the onwards only some years under could you repeat that? Are called "no-publicity" clauses. That capital we can't jargon almost individuals projects or deposit them in our portfolio. Modish detail, on the whole of the really attractive product we did our at the outset pair years was ready so as to way. That was single of several reasons why, almost a time in the past, we chose to create a products division. By on the increase our own software, we're plus contents not worth it our portfolio with apps so as to we can be evidence for to prospective clients. Of route, that's not the simply right mind we categorical to send a letter to our own software, but the detail so as to we couldn't jargon almost our on the whole attractive projects was certainly a cause.
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