Showing posts with label Xcode 4. Show all posts
Showing posts with label Xcode 4. Show all posts

Tuesday, November 26, 2013

Empty OpenGL ES Application Xcode 4 Template

Jacques De Schepper sent in an updated version of my old Empty OpenGL ES Application Template, updated to consume Xcode 4's completely revamped templating means. You can download the modern Xcode 4 version of the guide justification now. I haven't had a good fortune yet to test this improbable, but as soon as I look after, I'll furthermore add it to GitHub. Thanks, Jacques!

Friday, November 22, 2013

Auto-Incrementing Build Numbers for Release Builds in Xcode

I consume the wonderful Test Flight to distribute builds. One issue to facilitate Test Flight is a little picky around is build figures. When you upload a build, it uses the build total to distinguish if you're uploading a replacement or a modern build.

Sunday, September 29, 2013

Modern ABI & No More @Synthesize

I haven't talked about one of my favorite new features of Xcode 4 and LLVM, because I wasn't sure of the NDA status. However, the cat's out of the bag now, so I feel like it's safe to mention. The iPhone Simulator in Xcode 4 now uses the Modern ABI (yet it's still correctly uses 32-bit datatypes!), so we can use synthesized instance variables in our iPhone applications and use the simulator. On top of that, if you choose to use LLVM instead of GCC, one of the (many) benefits you'll get is that @synthesize declaration is now assumed. If you don't need to specify anything on the @synthesize declaration (like a different setter or getter name) and your property isn't @dynamic, you can justleave it off. This feature isn't turned on by default (yet), but see Pilky's blog post for instructions on enabling this feature.